Friday, April 1, 2016

Random Battles

Definitely a part of the battle system of the Life RPG (which I'm currently playing through). The stronger you become, the quicker they're done. That usually means it's time to move to a new area since leveling up requires increasingly higher amounts of XP. And since the XP you receive from an enemy type in a given area is capped, you'll save time on leveling up by taking on a greater challenge since they're likely to reward you more XP per enemy defeated. I feel ready to do just that.

I dipped my toes back into value studying. The water was cold. I did the study/test practice on two of them (do a study, then paint again from memory). 

A few color studies. The two on the left were from photos and the two on the right were from Kerry Dunn paintings. 

Painting from imagination. I did the memory test from two earlier studies and made the others up. I'm still a ways off, but I'm getting there. I found two digital painting courses I'd like to purchase that adapt traditional methods for the digital realm, which the internet has sorely needed for years.

This was a study done from a J. Larriva painting. I messed around with painting spheres to try to match the colors on the reference before diving into the painting. I saw that Kerry Dunn does something similar so I decided to incorporate it. I've refined that new practice a bit since painting this.

Before I exit this area I really need to up my inventory and restore my HP. I've been taxed by a form of self-sabotage I thought vanquished. It's annoying when a "new" enemy type emerges that's just one you've already faced, but with a different paint job.