Monday, July 28, 2014

A Musing ... A Muse ...

Sometimes you have to go away to make a comeback. I was in need of some recharging, plus I started a new job. Can't live off of savings forever (yet!). A culling took place over the past few months in which I began to examine and eliminate certain habits, practices and people that were impeding my growth (so long, alcohol ... I see you over there looking withcha looking @$$, vegetarian/veganism). In the end, we're the only ones getting in the way of ourselves.
       I've just entered my "sophomore" year of curated self-study (everything before wasn't well organized) and have my eyes set on Chris Oatley's Magic Box, New Masters Academy, Watts Atelier online courses and Scott Eaton's Anatomy course. I've been yearning to write (arcs and stories for a few game worlds) and create music. It's to the point where the few lucid dreams I had over the past month are entirely sound (music). I also need to organize my game ideas a little better. I have categories/sub-categories, but I jot them down in chronological order. An official Game Design Doc needs to finally come together. My heart feels scattered. Time to rein the wreckage in a bit more and continue building the me I see.

For some reason, images with more than one figure seem a bit easier to make. What sucked was the low resolution of the canvas. When I zoomed in or wanted to blend a bit more it just got pixelated and messy, so ...

... I made sure to up the PPI (pixels per inch). This one had 1200 PPI, but I had to resize it for the blog. Just some randomness and three female head studies. In my anatomy studies, I didn't cover the muscles of the head. To be remedied soon.



The Tensor Fasciae Latae is hard to observe in a model unless they have really low body fat and somewhat pronounced musculature. Gives me a bit of trouble sometimes. The Gluteus Medius region, also.